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This week's experiment

Trying to imitate the World War 2 photography look!

Sculpted the tanks + ground in Oculus Medium, rendered in Keyshot and Photoshop'ed the rest.

Off topic post (Phone camera comparisons)

My friend (Kai Yi) and I were curious about the capabilities of the modern day phone cameras and we decided to do some field testing.

Phones used: Google Pixel 2 XL, Samsung S9+, iPhone X and iPhone SE.

We concluded that for low lighting conditions, the Pixel 2 XL blows the other 3 phones out of the water, but the AI processing capability can be a tad too aggressive at times. For the Samsung S9, I personally didn't quite like the artificial sharpening of edges and the turned up saturation of the colours, but the images sure make for a good Instagram machine.On my end, both the iPhones didn't fare as well in low lighting conditions but the colours were more natural than the other 2 phones. ''

Ultimately though, it really depends on what application the user might put their phones through and how invested are they into the Android/iOS ecosystem before one can make the purchase decision. 

Default settings were used (no post work done in Photoshop too) and we hope you guys enjoy this unscientific test!

 

Retrospective on 2017’s second half.

It’s been around 5 months since I started using Oculus Medium to create 3D sculpts and here are my thoughts on the process.

Coming from a drawing background, it just feels surreal to be drawing directly in 3D space. The ability to use your arm’s motion range (while standing) definitely leads to more naturalistic gestures. That was something I could not get to gripe with while using Zbrush previously.

On the 3D software end, I have started using more Blender (modeling and lighting) and Marmoset toolbag (mostly lighting) due to the low cost price. (Actually free for blender.) Blender’s GPU rendering function is something that I expect to be using more of in 2018, real time previews while adjusting render settings simply can’t be beat!

Combining the various softwares mentioned above has been seamless so far, and I also got Funbie studios to help print out my Krabby sculpt. There is a definitely a learning curve to be creating my own sculpt and printing it, will be planning on where the joints can be seperated, grouped together can printed seperately to cut down on the plastic supports needed which reduces print time.

That is the end of my first blog post of year and here are some pictures on how the Krabby model came about! (Sketch -> Oculus Medium Sculpt -> 3D printed by Funbie Studio)

Thanks for reading!

 

reflection, studiesHo Yan Hao
Bedtime

Bedtime, just a little story idea I had in my head for awhile now. Sculpted in #oculusmedium  and rendered in #blendercycles. The original idea was mostly based around Mimikyu reading before bedtime, but I thought the story might work better if it was reading it to someone else.

Original sketches below!

#art  #storytelling  #vr  #pokemon  #sleepy  #instagood 

vr sketch, studiesHo Yan Hao
Table sketch

2 days sketch of my table in between work.

studies, sketchHo Yan Hao
VR cockpit

Trying to catch up with the VR stuff that Jama and Ken Fairclough have been putting out 

Added some glass panels by painting over the geometry!

vr sketch, studiesHo Yan Hao