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Global Game Jam 2020 @ Facebook APAC (Days 2+3)

It was a pretty wild weekend. And the team pulled it off!

In a nutshell, we did the following:

  • 1. Made a simple moodboard and assets list in Figma to stay focused. (shared among members)

  • 2. Tech guys sorted out the erm, tech stuff on Saturday early on. Used ALVR to stream the game to the Oculus Quest (for the VR player).

  • 3. Kept the 3D geometry fuzz free by only using colours from the material.

  • 4. Check-ins between Tech + Visuals minimised potential issues from occurring down the road. (Mostly my fault for the wrong 3D scales :x)

Tools used:

  • Unity 3D (Game engine)

  • Blender (3D modelling)

  • Figma (Moodboard, assets tracking)

  • Da Vinci Resolve (Video Editing)

  • Photoshop + Illustrator (2D assets)

  • Oculus Quest

Here are the event photos, everyone enjoyed themselves (and got a bunch of cool swag) and we would definitely do a second jam!

Game trailer

Game link

https://globalgamejam.org/2020/games/assembly-line-3

reflectionYan Hao