Got a bit stuck while attempting to design the scene in VR and decided to paint it up instead!
Been trying to push the complexity of the scenes, but quite close to hitting the layer limits.
Some mild paintovers in the above renders, adding scratches /vignetting stuff.
Trying to get the hang of the default hotkeys in blender 2.8, also made a small scene to help reinforce the learning! The scene has a mixture of free models + low poly models that I did myself. Still could use some work on the materials though.
Been doing lineart based stuff recently, here's a really rough painting to get back into the zone. Trying to take note of areas of contrast (entertaining the eye, as Craig said).
Inspired by jparked for the image.