Blog

VR Retrospective

 

Hey there!

2019 has arrived and it is time for another blog post!

I would like to say that the VR tools that I’ve been using has definitely improved in its functionality in the recent months. Compared to a year ago, the diorama style sculpts I put out are a lot more complex (for better or for worse). There is still potential for UI/UX improvements in the VR tools realm, but what i’m really hoping for in 2019 are improved tracking (without the need for external sensors) and increased pixel resolution in the lenses.

For those people who are curious about how I work in VR, I have attached some process screenshots here, and hopefully it helps clear up any questions that you may have had.

1.  A ‘lineart’ type sketch which acts as a ‘cage’, to view the proportions and make changes from the 2D sketch if any.

2. Build up volume within the ‘cage’ with primary forms, toggle on/off the lineart when necessary. Changes in design are also made here too

3.  Repeat step 2 until the model is done! Make micro surface details by using the subtract function of the tool.

I have attached some screenshots and I hope they help!