Blog

Darth Vader VR sculpt process

  1. Sketch the initial ideas on paper and clean it up digitally (in this case, Procreate on the iPad).

    Also made some additional proportion studies in Photoshop which was used as a reference plane in VR.

IMG_0068.gif
  1. Primary forms first. Laid down the main shapes and gesture of the pose. Also tried very very hard to nail the angular forms on the facemask at the start. Used a mixture of boolean and hard-edged tools for that.

  2. Secondary details, didn’t jump into tertiary details (fingers etc) since print scale is small (around 5-6cm in height).

  3. Added some final details, like knee pads and intricacies in the control panel at the chest area (??).

Had some issues merging the geometry due to layer resolution differences initially, the helmet got chopped off by the bounding box. However, lowering the geometry resolution on chest piece helped fix that.

3D print actually went fine! ヾ(^∇^)

#end!


vr sketch, commercialYan Hao