Retrospective on 2017’s second half.

It’s been around 5 months since I started using Oculus Medium to create 3D sculpts and here are my thoughts on the process.

Coming from a drawing background, it just feels surreal to be drawing directly in 3D space. The ability to use your arm’s motion range (while standing) definitely leads to more naturalistic gestures. That was something I could not get to gripe with while using Zbrush previously.

On the 3D software end, I have started using more Blender (modeling and lighting) and Marmoset toolbag (mostly lighting) due to the low cost price. (Actually free for blender.) Blender’s GPU rendering function is something that I expect to be using more of in 2018, real time previews while adjusting render settings simply can’t be beat!

Combining the various softwares mentioned above has been seamless so far, and I also got Funbie studios to help print out my Krabby sculpt. There is a definitely a learning curve to be creating my own sculpt and printing it, will be planning on where the joints can be seperated, grouped together can printed seperately to cut down on the plastic supports needed which reduces print time.

That is the end of my first blog post of year and here are some pictures on how the Krabby model came about! (Sketch -> Oculus Medium Sculpt -> 3D printed by Funbie Studio)

Thanks for reading!


reflection, studiesHo Yan Hao