Substance Modeler alpha/beta testing

Awhile back, the Substance 3D team at Adobe approached me to create a demo piece

The team wanted to showcase the new features and potential use cases for their hybrid Virtual Reality and Desktop sculpting program

Goal: Paris shophouse inspired scale model

01 / Visual references were collected and some variations of the space was created

The process

02 / To push the alpha/beta software a bit more, I decided to keep the entire storyboard into the same scene instead of having multiple files.

03 / This helps to keep the lighting and mood consistency despite the higher performance cost.

The end result

A short animatic was delivered to showcase the set dressing and the camera movement for the team. Another diorama viewing concept was also pitched to simulate how I wanted the audience to experience the showcase

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