Substance Modeler alpha/beta testing
Awhile back, the Substance 3D team at Adobe approached me to create a demo piece
The team wanted to showcase the new features and potential use cases for their hybrid Virtual Reality and Desktop sculpting program
Goal: Paris shophouse inspired scale model
01 / Visual references were collected and some variations of the space was created
The process
02 / To push the alpha/beta software a bit more, I decided to keep the entire storyboard into the same scene instead of having multiple files.
03 / This helps to keep the lighting and mood consistency despite the higher performance cost.
The end result
A short animatic was delivered to showcase the set dressing and the camera movement for the team. Another diorama viewing concept was also pitched to simulate how I wanted the audience to experience the showcase