Trying to catch up with the VR stuff that Jama and Ken Fairclough have been putting out
Added some glass panels by painting over the geometry!
Been trying to shift some 3D pipeline work to blender, here's the result haha
Been doing lineart based stuff recently, here's a really rough painting to get back into the zone. Trying to take note of areas of contrast (entertaining the eye, as Craig said).
Inspired by jparked for the image.
Been working on stuff, but here's a gif process for last year's graphic
3D Blockmesh provided by colleague and painted over it